Kunstharz

Kunstharz. A turn-based one-on-one first-person shooter with equalized directionality.

To be seen at Play Austria in September 2017.

Team members:

  • Philipp Stadler
  • Sarah Sauseng
  • Andreas Haslinger
  • Thomas Preindl

Dust Sucker

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sucker

Dust Sucker is an tactile explorative on-line RPG (room polishing game). Some would describe it as a vacuum cleaning simulation. Play it.

Team members:

  • Julia Angerer
  • Andreas Pointner
  • Parzival Legmaier
  • Thomas Preindl

Polycrusher

POLYCRUSHER is a local multiplayer game for up to 4 Players.

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Ingame screenshot

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Character design sheet of Birdman

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The Polyscrusher team getting feedback from Riot Games’ champion designer Bradford “CertainlyT” Wenban.

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A heatmap generated for level optimization.

Responsibilities: character design, modelling, rigging and animation of most of the characters and some enemies. Furthermore I developed a tools for data aggregation and visualization, which we used for analysing player behaviour and the online highscore. I also was responsible for the conceptualization and editing the game trailers.

POLYCRUSHER is already released on Steam!

Public Appearance (selection):

Team members:

  • Parzival Legmaier (project lead, programming)
  • Dietmar Rammerstorfer (programming)
  • Andreas Pointner (programming)
  • Sarah Sauseng (level design, asset modeling, app programming)
  • Julia Angerer (character design, animation, production)
  • Thomas Preindl (concept art, character design, animation, database communication)
  • Andreas Haslinger (app programming, network communication, interface design)
  • Pascal Moschina (soundtrack)

For more information visit
www.POLYCRUSHER.party