The Spritzerbot is a commisioned piece for monochrom. It is a cocktail robot which serves Kaiserspritzer, a mixed drink of wine, soda water and elderberry syrup. Its open and non-obfuscating design encourages to explore the working machanisms of the machine.
The insignia was meticulously designed by Luis Utrillas.

It was created for the food/cocktail robot festivals Hedonistika (Tel Aviv) and Roboexotica (Vienna).



POLYCRUSHER is a fun multiplayer game for up to 4 Players.

We developed the game as a team of enthuastic gamers. My part was character design, modelling, rigging and animation of most of the characters and some enemies. Furthermore I developed a backend tool for data aggregation with MongoDB, which we used for analysing player behaviour and the online highscore. In that context I implemented a tool in Java for visualising the collected data. I also was responsible for the conceptualisation and editing of the game trailer.


The 4 playable characters


Ingame screenshot


Character design sheet of Birdman


A heatmap showing where the most enemys get killed in one specific level. The unusual concentration of kill events (the red spots) tell us that some players may exploit a map design error, allowing them to stay in on position and concentrating their fire on one spot.


The Polyscrusher team getting feedback from Riot Games’ champion designer Bradford “CertainlyT” Wenban.

POLYCRUSHER is already greenlit on Steam Greenlight!

Public Appearance (selection):

Team members:

  • Parzival Legmaier (project lead, programming)
  • Dietmar Rammerstorfer (programming)
  • Andreas Pointner (programming)
  • Sarah Sauseng (level design, asset modeling, app programming)
  • Julia Angerer (character design, animation, management)
  • Thomas Preindl (concept art, character design, animation, database communication)
  • Andreas Haslinger (app programming, network communication, interface design)
  • Pascal Moschina (soundtrack)

For more information visit

Fluid Communication


Digital communication, in its electronic form, is invisible to the eye. We created a machine that visualises the flow of binary data, by using oil and water as binary states instead of voltage levels.

The software which serves as data source is a simple chat program. If the user enters text and sends it, the machine sends the binary representation of that text by alternately pumping clear oil and colored water through the tube. The two differents fluids represent the binary data: Oil for 0, Water for 1. The resulting black and white pattern is the decoded data sent from the terminal.

The machine communicates with itself, decoding the pattern it has generated. Through the turbulences in the tube the data gets distorted. This distorted data reminds us of the difficulties that one has to overcome to build reliable digital devices.


First draft of the machine


Oil and water – the resource for communication


The encoded data


The team discussing hydraulic matters


Presentation of the machine (thanks Elmar for the picture)

Team members:

  • Thomas Preindl (idea, programming, electronics, project lead)
  • Anna Maureder (assembly, design, planning)
  • Petra K√∂nigstorfer (assembly, design, planning, accounting)



A Jump & Run game, set in a paralleluniverse.

A unsuccessful scientist wants to create the perfect toaster; a toaster which never burns toast. By chance he opens a portal to a paralleluniverse in which strange and toasty things happen. To return to his sweet home, he has to reassamble the time toaster.

  • Parzival Legmaier (Programming, Story)
  • Thomas Preindl (Game Art, Story)



The Fngism is the official band synthesizer of the undeground (never played a gig) band FNG. The circuit is based on various 4093 NAND circuit designs on the internet. It has a powercut switch for unpredictable sound mayhem. The wooden casing was made by Bastian Enzenhofer.


The PCB layout I designed was etched in a DIY manner with the direct toner method.

Sound example (created in Albeton, using the Fngism as lead instrument):



For this photograph it was asked to bring together two elements to create a hybrid being. 🐖🐄

3D Vase

The vase was inspired by the Ovomorph Egg in the movie Alien (Ridley Scott, 1979) designed by H. R. Giger.